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See:
Description
Interface Summary | |
---|---|
IActivity | I'm a toplevel schedulable. |
IBrush | I can paint myself to some location of your choice on a Graphics . |
IGameController | Control the execution of the game from within an Activity: switch to other activity, quit, restart. |
IGameControlListener | Someone who wants to know that a game in a SceneView
has requested the game to quit or to restart. |
IKeyHandler | Handler of keyboard events, but mostly independent from AWT. |
IPainter | I can paint something onto a Graphics when I'm told to. |
ISchedulable | I want to run from time to time. |
Class Summary | |
---|---|
GameControlAdapter | Default implementation of IGameControlListener
which ignores all events. |
ImagePart | A rectangular part of a BufferedImage . |
InputEvent | An input event which SceneView can queue. |
NullActivity | An activity which does nothing. |
SceneView | I'm a Swing widget, I feed an IActivity with events and
have a IPainter paint my window at regular intervals. |
Swing component to display scenes, schedule activities and dispatch keys.
SceneView
is the Swing widget which displays a IPainter
and runs an IActivity
(call the
run method, forward keypresses)
This package also contains Swing-dependent classes like ImagePart
(a rectangular part of a BufferedImage
).
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