A B C D E F G I K L M N O P Q R S T U W

I

IActivity - Interface in de.unifreiburg.twodeedoo.view
I'm a toplevel schedulable.
IActor - Interface in de.unifreiburg.twodeedoo.model
I simulate some well-defined part of the world.
IBrush - Interface in de.unifreiburg.twodeedoo.view
I can paint myself to some location of your choice on a Graphics.
ICanvas - Interface in de.unifreiburg.twodeedoo.world
Simple drawing surface, wraps an AWT Graphics.
ICompositeActor - Interface in de.unifreiburg.twodeedoo.model
A composite actor contains actors and runs them.
IGameController - Interface in de.unifreiburg.twodeedoo.view
Control the execution of the game from within an Activity: switch to other activity, quit, restart.
IGameControlListener - Interface in de.unifreiburg.twodeedoo.view
Someone who wants to know that a game in a SceneView has requested the game to quit or to restart.
IKeyHandler - Interface in de.unifreiburg.twodeedoo.view
Handler of keyboard events, but mostly independent from AWT.
ImagePart - Class in de.unifreiburg.twodeedoo.view
A rectangular part of a BufferedImage.
ImagePart(BufferedImage, int, int, int, int) - Constructor for class de.unifreiburg.twodeedoo.view.ImagePart
Create from image and some coordinates inside it.
ImagePart(BufferedImage) - Constructor for class de.unifreiburg.twodeedoo.view.ImagePart
Take the whole image.
init() - Method in class de.unifreiburg.twodeedoo.world.WorldApplication
All one-time initializations, all begin-of-game initializations
initKey() - Method in class de.unifreiburg.twodeedoo.view.SceneView
Prepare for keyboard input.
initTimer() - Method in class de.unifreiburg.twodeedoo.view.SceneView
Start the timer for regular model updates.
InputEvent - Class in de.unifreiburg.twodeedoo.view
An input event which SceneView can queue.
IPainter - Interface in de.unifreiburg.twodeedoo.view
I can paint something onto a Graphics when I'm told to.
IPhasedPuppet - Interface in de.unifreiburg.twodeedoo.scene
a IPuppet which can change its appearance to one of many (1..) phases selected by index (at least 0 but less than getNumberOfPhases)
IPuppet - Interface in de.unifreiburg.twodeedoo.scene
I'm an IPainter which can be moved around.
isActivitySwitched() - Method in class de.unifreiburg.twodeedoo.model.test.FakeGameController
 
isActivitySwitched() - Method in interface de.unifreiburg.twodeedoo.view.IGameController
Has IGameController.switchToActivity(IActivity) been called since the start of this event distribution cycle?
isActivitySwitched() - Method in class de.unifreiburg.twodeedoo.view.SceneView
 
IScene - Interface in de.unifreiburg.twodeedoo.scene
I contain a collection of puppets and manage their painting.
ISchedulable - Interface in de.unifreiburg.twodeedoo.view
I want to run from time to time.
ISimulationController - Interface in de.unifreiburg.twodeedoo.world
A IWorld's way of interacting with the simulator.
ITextPuppet - Interface in de.unifreiburg.twodeedoo.scene
I display text on a scene.
IWorld - Interface in de.unifreiburg.twodeedoo.world
A world contains state which updates over time and on keypress, and it displays its state on a canvas.

A B C D E F G I K L M N O P Q R S T U W