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keyPressed(int, IGameController)
- Method in class de.unifreiburg.twodeedoo.model.
BaseActor
Default action: ignore all keys
keyPressed(int, IGameController)
- Method in class de.unifreiburg.twodeedoo.model.
CompositeActor
Dispatch to the actor which likes that key
keyPressed(int, IGameController)
- Method in class de.unifreiburg.twodeedoo.model.test.
ErrorActivity
keyPressed(int, IGameController)
- Method in interface de.unifreiburg.twodeedoo.view.
IKeyHandler
a key has been pressed.
keyPressed(int, IGameController)
- Method in class de.unifreiburg.twodeedoo.view.
NullActivity
keyPressed(int, IGameController)
- Method in class de.unifreiburg.twodeedoo.world.
WorldAdapter
keyReleased(int, IGameController)
- Method in class de.unifreiburg.twodeedoo.model.
BaseActor
Default action: ignore all keys
keyReleased(int, IGameController)
- Method in class de.unifreiburg.twodeedoo.model.
CompositeActor
Dispatch to the actor which likes that key
keyReleased(int, IGameController)
- Method in class de.unifreiburg.twodeedoo.model.test.
ErrorActivity
keyReleased(int, IGameController)
- Method in interface de.unifreiburg.twodeedoo.view.
IKeyHandler
a key has been released.
keyReleased(int, IGameController)
- Method in class de.unifreiburg.twodeedoo.view.
NullActivity
keyReleased(int, IGameController)
- Method in class de.unifreiburg.twodeedoo.world.
WorldAdapter
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